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Always open to new ideas, Stephen seeks opportunities and collaborators that merge technology, education, and narrative design through research-based lenses. This includes: gaming and its effects on user goal adoption and intentionality, emergent vs. fixed narrative, collaborative worldbuilding, transmedia storytelling, accessibility and universal design, player-game-context interactions in game-based instructional environments, prosocial learning through massive multiplayer online games (e.g., social deduction games, MMORPGs, esports), and the situated nature of human cognition.