Résumé | Curriculum Vitae

EDUCATION & CERTIFICATIONS

Ph.D.: (2014) Educational Psychology – Univ. of Connecticut, Storrs, CT

Master of Arts: (2008) Curriculum & Instruction – Univ. of Connecticut, Hartford, CT

Bachelor of Science: (2007) Molecular & Cellular Biology – Univ. of Connecticut, Storrs, CT

Skills: Adobe Suite, Captivate, Microsoft Office, Trello, Audacity, Learning Management Systems, HTML

Biology 7 – 12 Initial Educator Certification (Connecticut Certification 030)

UNIV. OF CONNECTICUT | Assistant Professor in Residence (2017 - 2023)

  • Taught courses in digital media (e.g., interactive storytelling, game systems design, serious games) and learning sciences (e.g., learning theory, instructional design, educational technology)

  • Facilitated faculty transition to online instruction during COVID pandemic, including consultation of UConn’s Center for Excellence in Teaching & Learning and creation of online videos, podcasts, and design documents

  • Served as an academic advisor to Bachelors, Masters, and Doctoral students from multiple programs, departments, and colleges

  • Developed games for teaching and assessment (e.g., EOS-503, Cards Against Education Ethics, Influence)

  • Founded and organized the international Frontiers in Playful Learning conference hosted at the University of Connecticut

  • Conducted short-, mid-, and long-term visioning for UConn program innovation/research and development

  • Served as a communication and planning bridge between the Neag School of Education and School of Fine Arts (e.g., recommendations for game-based assessment measures, instructional strategies, etc.)

  • Created graphic design content for various university programs and events, including art assets, text copy, infographics, simulation tools, webinars, and other TED-style instructional tools

  • Co-authored and revised university standards and recommendations for digital literacy coursework

  • Administrated the University of Connecticut Two Summers Educational Technology Masters/Sixth Year Program

  • Managed the overarching game-based narrative structure for the Two Summers Program

  • Assisted with admissions and onboarding of each year’s new Two Summers cohort

  • Planned content year-over-year to align with updated ISTE technology coaching standards

  • Led organization of the Eastern Forum for Esports Coaching & Teaching (EFFECT) Conference at UConn

  • Redesigned the UConn Educational Technology website (content and interface)

  • Managed social media and marketing for the UConn Two Summers Program

THE PERICLES GROUP, LLC | Co-Owner, Manager, & Artist (2010 - Present)

  • Co-founded the gaming and learning collaborative The Pericles Group, LLC

  • Served as a lead instructional designer for high school and college curricula (e.g., Latin, STEM, psychology)

  • Created and implemented game-based learning professional development seminars for Connecticut high schools

  • Co-developed game-based learning card games for several academic content areas (e.g., Latin, Greek, STEM)

  • Served as the lead illustrator for online game-based academic courses and educational card games

  • Managed business networking with K-12 institutions, private organizations/businesses, and individuals

  • Oversaw educational game development, narrative design, and longitudinal research

UNIV. OF CONNECTICUT HEALTH CENTER | Instructional Design Specialist (2015 - 2017)

  • Provided project management guidance to UConn Health’s Faculty Instructional Technology Services Dept.

  • Co-managed development of flipped classroom course environments in conjunction with Blackboard, Inc.

  • Developed online, game-infused learning objects to support flipped classroom instructional materials

  • Co-designed formative and summative portfolios and individual assessment tools for broad-spectrum use within the UCHC medical and dental education programs

  • Conducted short-, mid-, and long-term visioning for program innovation, research, and development

  • Co-created webinar and other TED-style instructional tools for dissemination within and between UCHC programs

  • Provided consultative advice during joint meetings between UCHC administrators, faculty, and stakeholder groups (e.g., recommendations for wise technology integration in assessment and team-based learning contexts)

  • Created graphic design content (i.e., art assets, text copy) for various UCHC infographics, simulation tools, and other course materials

ARIZONA STATE UNIV. CENTER FOR GAMES & IMPACT | Game Designer (2014 - 2015)

  • Designed and produced narrative underpinning for the Intel THRIVE Game-Infused Learning Management System

  • Participated in joint planning meetings between Center for Games & Impact, E-Line Media, and Intel Corporation

  • Assisted in scheduling and prioritizing Intel THRIVE development Scrum process

  • Assisted in the design of Intel THRIVE Game-Infused Learning Management System user interface

  • Conducted ongoing survey of existing learning management system features

  • Served as design consult for multiple concurrent game development projects (e.g., Quest2Teach)

LEADERSHIP

  • Co-Administrator – Educational Tech Program (2017 - Present)

  • Co-Coordinator – Game Design Program (2017 - Present)

  • Graduate Employee Union Graphic Designer (2014)

  • Neag Graduate Student Association Tech. Chair (2012 – 2014)

  • Drum Major – Univ. of Connecticut Marching Band (2007)

  • Tau Beta Sigma Honorary Music & Service Fraternity (2004 – 2008)

AWARDS

  • [Nominee] Perry A. Zirkel Distinguished Teaching Award (2022)

  • [Nominee] Perry A. Zirkel Distinguished Teaching Award (2021)

  • Vernon and Elizabeth Brown Family Scholarship (2013)

  • 2012 Pre-Doctoral Fellowship Award (2012)

  • Comprehensive Exam ‘Distinguished’ Rating (2012)

  • Presidential Scholar, Cum Laude, Honors Scholar (2003 – 2007)

KEYWORDS

Instructional Design, Game Design, Narrative Design, Transmedia Storytelling, Educational Technology, Educational Psychology, Cognition, Video Games, Gaming, Playful Learning, Research, Training, Teaching, Instructional Technology