Résumé | Curriculum Vitae
EDUCATION & CERTIFICATIONS
Ph.D.: (2014) Educational Psychology – Univ. of Connecticut, Storrs, CT
Master of Arts: (2008) Curriculum & Instruction – Univ. of Connecticut, Hartford, CT
Bachelor of Science: (2007) Molecular & Cellular Biology – Univ. of Connecticut, Storrs, CT
Skills: Adobe Suite, Captivate, Microsoft Office, Trello, Audacity, Learning Management Systems, HTML
Biology 7 – 12 Initial Educator Certification (Connecticut Certification 030)
UNIV. OF CONNECTICUT | Assistant Professor in Residence (2017 - 2023)
Taught courses in digital media (e.g., interactive storytelling, game systems design, serious games) and learning sciences (e.g., learning theory, instructional design, educational technology)
Facilitated faculty transition to online instruction during COVID pandemic, including consultation of UConn’s Center for Excellence in Teaching & Learning and creation of online videos, podcasts, and design documents
Served as an academic advisor to Bachelors, Masters, and Doctoral students from multiple programs, departments, and colleges
Developed games for teaching and assessment (e.g., EOS-503, Cards Against Education Ethics, Influence)
Founded and organized the international Frontiers in Playful Learning conference hosted at the University of Connecticut
Conducted short-, mid-, and long-term visioning for UConn program innovation/research and development
Served as a communication and planning bridge between the Neag School of Education and School of Fine Arts (e.g., recommendations for game-based assessment measures, instructional strategies, etc.)
Created graphic design content for various university programs and events, including art assets, text copy, infographics, simulation tools, webinars, and other TED-style instructional tools
Co-authored and revised university standards and recommendations for digital literacy coursework
Administrated the University of Connecticut Two Summers Educational Technology Masters/Sixth Year Program
Managed the overarching game-based narrative structure for the Two Summers Program
Assisted with admissions and onboarding of each year’s new Two Summers cohort
Planned content year-over-year to align with updated ISTE technology coaching standards
Led organization of the Eastern Forum for Esports Coaching & Teaching (EFFECT) Conference at UConn
Redesigned the UConn Educational Technology website (content and interface)
Managed social media and marketing for the UConn Two Summers Program
THE PERICLES GROUP, LLC | Co-Owner, Manager, & Artist (2010 - Present)
Co-founded the gaming and learning collaborative The Pericles Group, LLC
Served as a lead instructional designer for high school and college curricula (e.g., Latin, STEM, psychology)
Created and implemented game-based learning professional development seminars for Connecticut high schools
Co-developed game-based learning card games for several academic content areas (e.g., Latin, Greek, STEM)
Served as the lead illustrator for online game-based academic courses and educational card games
Managed business networking with K-12 institutions, private organizations/businesses, and individuals
Oversaw educational game development, narrative design, and longitudinal research
UNIV. OF CONNECTICUT HEALTH CENTER | Instructional Design Specialist (2015 - 2017)
Provided project management guidance to UConn Health’s Faculty Instructional Technology Services Dept.
Co-managed development of flipped classroom course environments in conjunction with Blackboard, Inc.
Developed online, game-infused learning objects to support flipped classroom instructional materials
Co-designed formative and summative portfolios and individual assessment tools for broad-spectrum use within the UCHC medical and dental education programs
Conducted short-, mid-, and long-term visioning for program innovation, research, and development
Co-created webinar and other TED-style instructional tools for dissemination within and between UCHC programs
Provided consultative advice during joint meetings between UCHC administrators, faculty, and stakeholder groups (e.g., recommendations for wise technology integration in assessment and team-based learning contexts)
Created graphic design content (i.e., art assets, text copy) for various UCHC infographics, simulation tools, and other course materials
ARIZONA STATE UNIV. CENTER FOR GAMES & IMPACT | Game Designer (2014 - 2015)
Designed and produced narrative underpinning for the Intel THRIVE Game-Infused Learning Management System
Participated in joint planning meetings between Center for Games & Impact, E-Line Media, and Intel Corporation
Assisted in scheduling and prioritizing Intel THRIVE development Scrum process
Assisted in the design of Intel THRIVE Game-Infused Learning Management System user interface
Conducted ongoing survey of existing learning management system features
Served as design consult for multiple concurrent game development projects (e.g., Quest2Teach)
LEADERSHIP
Co-Administrator – Educational Tech Program (2017 - Present)
Co-Coordinator – Game Design Program (2017 - Present)
Graduate Employee Union Graphic Designer (2014)
Neag Graduate Student Association Tech. Chair (2012 – 2014)
Drum Major – Univ. of Connecticut Marching Band (2007)
Tau Beta Sigma Honorary Music & Service Fraternity (2004 – 2008)
AWARDS
[Nominee] Perry A. Zirkel Distinguished Teaching Award (2022)
[Nominee] Perry A. Zirkel Distinguished Teaching Award (2021)
Vernon and Elizabeth Brown Family Scholarship (2013)
2012 Pre-Doctoral Fellowship Award (2012)
Comprehensive Exam ‘Distinguished’ Rating (2012)
Presidential Scholar, Cum Laude, Honors Scholar (2003 – 2007)
KEYWORDS
Instructional Design, Game Design, Narrative Design, Transmedia Storytelling, Educational Technology, Educational Psychology, Cognition, Video Games, Gaming, Playful Learning, Research, Training, Teaching, Instructional Technology