A collaborative board game that teaches teamwork, visionary leadership, and problem-solving for K12 technology coaches.

Influence™ is an instructional tabletop game designed to encourage the playful application and evaluation of technology, pedagogy, content knowledge, and learning theory integration, implementation, and management skills. Rather than acting in direct competition, players collaborate to analyze and balance the priorities of multiple groups, maintain positive influence with those groups, and produce TPACK-oriented initiatives capable of addressing multiple school district challenges at the same time.

Gameplay is measured in rounds, and each round represents one school year. At the start of the “year,” players draw a series of available resources/initiatives (as defined by face-up cards) and operate as a team of Technology Coordinators using TPACK integration to address as many district challenges as possible while satisfying as many Teachers, Students, Administrators, and Community Members as possible. Upon presenting a proposal, players switch roles from Technology Coordinators to Mediators and evaluate the quality and feasibility of their work from their clients’ perspectives.

All Influence™ game cards and components are available HERE.

A free digital version of Influence™ is available HERE.

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POLYKOSMIA